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1995-03-12
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@BEGIN_FILE_ID.DIZ
February 17.95PM ____ Full Original Docs
+===============(____)=================+
SoBeR_____ _____
(_____)_____ | 7_______.
_____| \| \. ___|
| | \ :._\___. \
| :| :| ª| | \
| ª| ª|\_____| tT! | /
|_____|____| |______ /ignia
+----------------------------\_/-------+
NBA JAM TOURNAMENT EDITION ORIGINAL DOCS
400+ lines of text, typed by SoBeR!
+======================================+
@END_FILE_ID.DIZ
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Docs to:
NBA JAM TOURNAMENT EDITION (SEGA GENESIS)
┌──────────────────────────────────────────────────────────[S-Stat 1.02]────┐
│File Format.............: Super Magic Drive (SMD) │
│Console.................: SEGA GENESIS │
│Cartridge Size..........: 24 MegaBit │
│Copyright Note..........: (C)T-81 1994.DEC │
│Domestic Name...........: NBA JAM TOURNAMENT EDITION │
│Overseas Name...........: NBA JAM TOURNAMENT EDITION │
│Product Code............: T-81406 (GAME) │
│Product Version.........: 00 │
│Controller Support......: Joystick, 4 Player Multitap │
│External Ram............: Undetermined (Possible) │
│For use in..............: JAPAN, USA, EUROPE │
│Stats by................: S-Stat.Exe (1.02) '95 │
│Cartridge Checksum......: 0XCC3F │
│S-Stat Calculated Csum..: 0XCC3F │
└───────────────────────────────────────────────────────────────────────────┘
Released by NaPaLM
Docs by SoBeR in collaboration with NaPaLM.
Contents:
1. Jan It Home!
2. Before you Lace Up The Shoes
3. Customize the Game
4. Time to Hit the Boards!
5. Substitutions
6. Jam(tm) Controls
1. JAM IT HOME!
Cut loose, drive for the net, and give it all you've got! With NBA
JAM TOURNAMENT EDITION, you're experiencing wham, bam, hoop action
like you've never seen before! Prepare for full scale competition
with a jam packed practice session. Prepare to slam it with
rim-rocking NBA superstars, and ALL 27 NBA teams!
2. BEFORE YOU LACE UP THE SHOES
Make sure the power switch is off (duh!)
Insert the cartridge and plug in the Team Player Multi-Player
Adaptor (sold seperately) as described in its instruction manual.
Turn the power switch ON. When the NBA JAM T.E. title screen
appears, press the [START] button. [NOTE: There are four different
player positions in NBA JAM T.E. Players 1 and 2 are team mates,
and players 3 and 4 are team mates who oppose them.]
HEAD TO HEAD mode places two human players on opposite teams.
The person with controller 1 is player 1, but the person with
controller 2 is player 3. You can play one-on-one, two-on-two
or two-on-one competitive games.
TEAM GAME mode puts both players on the same team (2 players vs
computer), making the person with controller 1 player 1 and
the person with controller 2 player 2. It's you and a friend
against the computer.
PRACTICE mode, exclusive to NBA JAM T.E. enables you to work
extensively on perfecting your passing and jamming skills before
you take them into HEAD TO HEAD or TEAM GAME competition.
Workable with one player plus a CPU team mate, or with
two human players, PRACTICE mode allopws you to set up
specialty drills, and to review and refine your dunks before
you team up against the NBA's best!
OPTIONS mode lets you customize your game play in a wide variety
of ways.
If you are using the Multi-Player adaptor, you will be asked
to select the controller number corresponding to the player
you wish to control: controller 1 is player 1, controller 2
is player 2, and so on. Everyone who wishes to participate
should then press the [start] button on their respective
controllers.
Whether you are using the Multi Player adaptor or not, you
will then be asked if you wish to enter your initials for
record keeping. Press [UP] or [DOWN] on the [DIR] button
to choose and press [A], [B], [C] or [START] button. This
decision affects all players: no player can enter initials
if [NO] has been selected. If [YES] is selected, each player
will be asked to enter his/her initials. Use the [DIR] button
to move the cursor then press any other buttons to select.
If the initials entered are one of the sixteen in memory,
your record will be immediately recalled. NBA JAM TE's record
keeping feature stores each player's record, ranking, winning
percentage and more!
In all but the [OPTIONS] mode, you will then be asked to choose
your NBA team. In addition to the 27 NBA teams, the game
features a rookie team made up entirely of NBA newcommers!
As with regular teams, both players can select rookie
teams. Rookie team games DO NOT count towards a season.
Notice that for every player featured in the game, a field
of statistical ability rankings appeears below the player's
portrait. These figures rate each player on a scale of 0
to 9 in eight important categories.
Attributes are:
┌────────┐
│Portrait│
├────────┤
SPEED -│ │- POWER
3 POINT -│ │- STEAL
DUNK -│ │- BLOCK
PASS -└────────┘- CLUTCH
SPEED..........: How peppy the player is
3 POINT........: Rates how well the player hits hoops from downtown
DUNK...........: A rating of what kind of jammer the player is
PASS...........: How accurate a player's passing game is
POWER..........: The power of a player (strength, withstanding injuries)
STEAL..........: Rates a player's ability to strip ball from opponents
BLOCK..........: Rates player's defensive abilities (rejecting/deflecting)
CLUTCH.........: Will the player come through when you need him most
Once you've highlighted your team, use the [A], [B] or [C] button to
scroll through the available player combinations on that team, then
press the [START] button to lock in your choice.
3. CUSTOMIZE THE GAME
The options screen provides you with a wide variety of ways to
affect game play:
TIMER SPEED....: Speed of the clock (1=very slow, 5=very fast)
DRONE DIFFICULTY: Competitive intelligence of CPU (1=dumb, 5=very smart)
TAG MODE.......: In a one player or one human per team game, NBA JAM
T.E. allows you to select how you wish to control
your team mate. OFF is the default. As in the
arcade version, you control one player the entire
game anmd the computer controlls your team mates
unless a human player should jump in by hitting
his [START] button. ON enables you to control both
the ball handling and the movement of whichever
player on your team has the ball. The tag occurs
when your team mate gains possession, so if a
pass is intercepted, you retain control of the
player who passed.
COMPUTER ASSISTANCE: Set ON or OFF. When ON, the option button will
cause the computer to make sure that games
remain close by cooling off any team that gets
too big a lead! Turn off to give both teams
a fair shake. (When ON, it acts as a built in
trainer!)
CONTROLLER CONFIG..: This mode offers you six different ways of setting
up the buttons on your controller for various
pass, shoot and turbo options.
VIEW/DELETE RECORDS: Activating this option will take you to the record
screen. NBA JAM T.E. stores records and stats for
up to 16 different players! At some point, however,
you may wish to make room for a new one. To erase
a record, use the [DIR] button to highlight the
desired record and press the [A] button. You will
then be asked to confirm deletion. Press [START]
button to abort deletion, or the [B] + [C] buttons
to erase the record. Press [START] button to return
to options menu.
SPECIAL FEATURES...: Allows you to make additional adjustments to six
game features:
a. Tournament Mode...: On= Disallows all power ups and cheats.
(Setting of ON will disallow all other
special features and turn off computer
assistance automatically)
b. Shot Clock........: May be adjusted from 5 to 24 seconds.
c. Overtime..........: May be adjusted from 1 to 3 minutes.
d. Hot Spots.........: On= Creates visible hot spots with different
point values. Shoot or Jam from a hot spot
and score bonus points! When your player
lands on one, you will hear a sound and
the color of the spot will change.
e. Power-Up Icons....: These will enable a player to instantaneously
and temporarily increase dunking ability,
cause a player to remain "on fire", increase
the player's interception skills and more!
Power-Up Icons are available to be picked up
by a human player or a CPU controlled player.
They appear randomly during the progress
of the game.
f. Juice Mode........: Turns up the juice, increases a player's speed
by a factor of 1 to 4! Try hitting turbo when
your player has been juiced. Helps to slash
your ex-wife's throat, avoid the electric
chair and look clueless simultaneously.
After selecting options, press [START] to lock in those options. After
the first and third quarters, the computer will provide coaching tips to
help you improve your game. After the second quarter, the computer will
review the player's statistics for the first half.
HOT SPOTS GUIDE:
[3] == Increase a player's ability to make a three point side shot
[D] == Allows players to perform Monster Jams from anywhere
[S] == Increase a player's overall speed
[P] == Increase a player's power
[T] == Temporarily gives a player unlimited turbo!
[F] == Sets the player "on fire"! Help to sink incredible slams!
[B] == The Bomb flattens everyone on the court EXCEPT the player
who collects it!
NOTE: Hot spots or power ups do not count toward the season record.
4. TIME TO HIT THE BOARDS!
An NBA JAM T.E. game is divided into 4 quarters of 3 minutes each.
A game begins with a tipoff as two players leap for the ball in
order to gain control. Posession of the ball at the beginning
of the second and fourth quarters goes to the home team (team two)
and to the visiting team (team one) at the start of the third
quarter regardless of who wins the initial tipoff or who posesses
the ball when the previous quarter ended. The home team defends
the basket at the right side of the screen and scores against
the visiting team's basket at the left side of the screen.
<--------------------------------------- HOME
+---------------------------------------------+
/|\
+--+ / | \ +--+
| | | | |
+--+ \ | / +--+
\|/
+---------------------------------------------+
VISITORS ------------------------------------>
The object of the game is to have outscored your opponents when
the final buzzer sounds. A basket counts for two points when it
is shot from inside the three-point line and three points when
shot from behind it.
A defensive player can block a shot but only when the ball is
on the upward part of its arc. If it is touched by a defender
on its downward flight, a goaltending call is made and points
are awarded whether or not the basket was going to go in.
Once the ball touches the rim, however, it can be grabbed by
any player, either offensive or defensive.
To make identifying the ball handler easy, whenever a player
has posession of the ball, an orange basketball indicator
will appear behind his name at the top of the screen.
If nobody has possession and the ball is in the air or has
been knocked away, there is no indicator.
If a player scores three baskets in a row, he is "on fire"!
During this time, he has unlimited turbo and a much better
chance of sinking shots from anywhere on the floor! Only
one player can be "on fire" at a time. Being "on fire" lasts
for four baskets by the "on fire" player or until the
next opposing basket goes in, meaning that a team mate
can score without disrupting the fire. The ball glows
when the player on fire holds it and smokes when he shoots it!
5. SUBSTITUTIONS
After the first 3 quarters, the game allows you to make player
substitions from your team roster. Change the player until
you are satisfied with the team. Press [START] when you see
two players you want. [START] begins the next quarter.
When a player completes a season by defending all 27 NBA teams,
expanded rosters become available for some teams and special
teams will be available as well!
Injury: A progressive assessment of a player's health. This ranking
will increase as a player sustains increased injury
throughout a game. An injured player will suffer degraded
play in all attribute areas, so you may wish to substitute
a healthy player for an injured one. Sitting a player out
for 1 quarter will completely restore his health.
6. JAM CONTROLS
[DIR] - Moves your player. An offscreen player's position
is marked with an arrow and his player number and color. The
height shows where he is vertically on the court. The distance
from the edge shows how far off screen he is.
[SHOOT/BLOCK] - When your team has the ball, the [SHOOT] button
will cause you (and on a one human team, your computer team mate
as well) to shoot for the basket. Your player releases the ball
when you release the button. Releasing the ball at the apex of
your leap gives your shot greater accuracy, but releasing it
quickly or very slow can often prevent a leaping defender from
blocking or stealing the ball. Tapping [SHOOT] quickly several
times executes a head-fake which may trick the defense, but it
stops your dribble so you must either pass or shoot the ball
before you can move!
When your team does not have the ball, [SHOOT/BLOCK] causes your
player to jump up for a block. Timing is crucial to denying
the shot. Jump too early and the shooter can wait until you fall
out of the way. Jump too late and the shooter can shoot it over you!
Many times your defender will get a piece of the ball without rejecting
the shot completely. The ball will flash white whenever your defensive
player makes contact with it.
[PASS/STEAL] - When your team has the ball, the pass button will
cause you (and your computer inmate) to pass the ball to his team
mates. But a passed ball is easily intercepted by a defender, so
look before you pass. When your team does not have the ball, tapping
this button causes your player to swipe at the ball in the hopes of
either stealing it or knocking it out of the hands of the opponent.
[TURBO] - Causes your player to smoke crack and run much faster than
he normally would (determined by his attributes and how much crack
he has smoked). Whether on offense or defense, allowing you to blow
by a defender or to step around to pick and block a shot! Unfortunately
your player has only a limited amount of turbo power, indicated
by the meter near your player's name. As you use it, the meter
runs down. Once you have stopped using it, it begins to regenerates.
A player using turbo can be spotted by the color of his sneakers.
When a player is "on fire" he has unlimited turbo until his fire is
put out, but to use the turbo, the button must be held.
Tapping turbo several times causes your player to grab and protect
the ball. This move can often knock the defenders away and give
you a clean shot at the basket.
[TURBO] + [SHOOT/BLOCK] - When your player has the ball near the
basket, pressing these two buttons causes you (and your computer)
to go for the Jam, slamdunking the ball into the basket. There
are many ultrajams which can be executed, depending on a number
of factors such as the player's dunking ability and position.
Your player will only jam if he is moving, so be sure to head
towards the basket if you intend to slam. When your team doesnt
have the ball pressing these two buttons will execute a
Super-block, jumping much higher than he normally would.
[TURBO] + [PASS/STEAL] - Pressing these two buttons will make
the ball handler a much harder and safer pass than the [PASS]
button by itself. Often these take the form of behind the back
or bounce passes. When your player doesnt have the ball, pressing
these two buttons makes your player maneuver his way through.
He may clear a player out of the way (even your own player!)
Defensively this is a useful tool for stealing the ball, bringing
down rebounds and stopping easy Jams. Offensively this is a good
technique to clear an area.
[START] Pauses or resumes the game.
--- Thats it, Im sick of typing. If you havent figured the damn
game out yet, it may be time to go get your spinal fluid tapped.
--- ALL TYPING BY SoBeR (how stoned was I? Real fuckin' stoned!)
--- Greets to all my NaPaLM and Insignia buddies!